Rules, relics, and creatures
The Compendium
A table-ready reference to the original spells, abilities, weapons, gear, and creatures found throughout The Dice Bag adventures.
Meridian Drake
A luminous celestial drake with nonlethal roof tactics, complete attacks, and a three-success calming procedure.
Open entry → CreaturesMagnate Orin Veyr
A sky-lane magnate with misdirection magic, telescope-control actions, and evidence-driven surrender conditions.
Open entry → CreaturesInspector Dara Fenn
A fair city inspector with clue-chain procedures, protective combat actions, and impartial arrest guidance.
Open entry → CreaturesCoupler Golem
A compact rail construct with repair actions, coupling tactics, and a maintenance-mode solution.
Open entry → CreaturesRail Marshal Kesh
A disciplined rail marshal with complete attacks, arrest tactics, and a fair evidence procedure.
Open entry → CreaturesConductor Brann Voss
A veteran conductor with passenger-protection actions, train control expertise, and evidence-based alliance rules.
Open entry → CreaturesProfessor Lio Ardent
A celestial astronomer with lens calibration mechanics, useful advice, and complete rescue behavior.
Open entry → CreaturesWarden Helix
A clockwork embassy warden with reach attacks, ward control, and literal counterseal protocols.
Open entry → CreaturesAmbassador Tamsin Quill
A compromised ambassador with diplomatic actions, evidence-based surrender conditions, and negotiation guidance.
Open entry → CreaturesSera Nox
A table-ready diplomatic whistleblower with seal expertise, ward procedures, and clear cooperation guidance.
Open entry →