Creature profile
| Type | Medium humanoid, lawful good |
|---|---|
| Armor Class | 12 |
| Hit Points | 31 (7d8) |
| Speed | 30 ft. |
| Ability Scores | STR 9, DEX 14, CON 10, INT 17, WIS 15, CHA 14 |
| Saves and Skills | Intelligence +6; History +6, Insight +5, Investigation +6, calligrapher’s supplies +7 |
| Senses | passive Perception 12 |
| Languages | Common, Gnomish, Draconic |
| Challenge | 2 (450 XP) |
Traits
Seal Savant. Sera recognizes a forged official seal after handling it. Document the Truth. An ally who spends one minute reviewing evidence with Sera gains advantage on its next check to persuade an official.
Actions
Ink Pen. Melee Weapon Attack: +4 to hit, reach 5 ft.; 3 (1d4 + 2) piercing. Countermand. One construct or ward within 30 feet that can perceive Sera must succeed on a DC 14 Wisdom save or lose reactions until her next turn.
Tactics and roleplaying
Sera takes cover, identifies seals, and uses Countermand to open escape lanes. She refuses bribes but accepts protective custody. Calm questions receive precise answers and copies of every relevant document.
Game Master guidance
This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.