Rules, relics, and creatures
The Compendium
A table-ready reference to the original spells, abilities, weapons, gear, and creatures found throughout The Dice Bag adventures.
Meridian Forgeheart
A rare seven-faceted crystal quenched in forge water, able to stabilize equipment and lend brief elemental protection.
Open entry → CreaturesQuench Golem
A heavy forge construct with hot and flooded modes, full attacks, valve interactions, and maintenance shutdown procedures.
Open entry → CreaturesGlasssmith Regent
The crystal master of a flooded forge, with complete hammer attacks, heat and flood controls, production logic, and surrender terms.
Open entry → Gear & RelicsStormstep Cape
A rare skyfarer cloak ribbed with silver reeds, built to glide through violent wind and redirect sudden movement.
Open entry → CreaturesGale Manta
A cloud-swimming elemental with complete lightning attacks, wind movement, beacon interactions, and retreat behavior.
Open entry → CreaturesOrun Vale
A Tempest Isles skyfarer with complete beacon, glider, rescue, and storm-navigation procedures.
Open entry → Gear & RelicsMoonsea Anchor
A folding copper spike engraved with lunar bearings, designed to stabilize treacherous surfaces and stop sudden forced movement.
Open entry → CreaturesMirrorback Ravager
A glass desert predator with reflected attacks, burrowing tactics, anchor interactions, and a clear retreat trigger.
Open entry → CreaturesVeyra Pell
A Glass Moonsea guide with complete navigation, rescue, and crack-reading procedures for desert expeditions.
Open entry → Gear & RelicsSunshard Compass
A palm-sized crystal compass made from a cooled meridian shard, useful for navigation and exposing false celestial light.
Open entry →