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Rules, relics, and creatures

The Compendium

A table-ready reference to the original spells, abilities, weapons, gear, and creatures found throughout The Dice Bag adventures.

Gear & Relics

Meridian Forgeheart

A rare seven-faceted crystal quenched in forge water, able to stabilize equipment and lend brief elemental protection.

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Creatures

Quench Golem

A heavy forge construct with hot and flooded modes, full attacks, valve interactions, and maintenance shutdown procedures.

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Creatures

Glasssmith Regent

The crystal master of a flooded forge, with complete hammer attacks, heat and flood controls, production logic, and surrender terms.

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Gear & Relics

Stormstep Cape

A rare skyfarer cloak ribbed with silver reeds, built to glide through violent wind and redirect sudden movement.

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Creatures

Gale Manta

A cloud-swimming elemental with complete lightning attacks, wind movement, beacon interactions, and retreat behavior.

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Creatures

Orun Vale

A Tempest Isles skyfarer with complete beacon, glider, rescue, and storm-navigation procedures.

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Gear & Relics

Moonsea Anchor

A folding copper spike engraved with lunar bearings, designed to stabilize treacherous surfaces and stop sudden forced movement.

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Creatures

Mirrorback Ravager

A glass desert predator with reflected attacks, burrowing tactics, anchor interactions, and a clear retreat trigger.

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Creatures

Veyra Pell

A Glass Moonsea guide with complete navigation, rescue, and crack-reading procedures for desert expeditions.

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Gear & Relics

Sunshard Compass

A palm-sized crystal compass made from a cooled meridian shard, useful for navigation and exposing false celestial light.

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