Creature profile
| Type | Medium humanoid, lawful good |
|---|---|
| Armor Class | 16 (inspector’s coat) |
| Hit Points | 76 (14d8 + 14) |
| Speed | 30 ft. |
| Ability Scores | STR 12, DEX 16, CON 12, INT 18, WIS 17, CHA 14 |
| Saves and Skills | Intelligence +8, Wisdom +7; Insight +7, Investigation +8, Perception +7, Persuasion +6 |
| Senses | passive Perception 17 |
| Languages | Common, Elvish, Dwarvish |
| Challenge | 5 (1,800 XP) |
Traits
Clue Chain. Dara can connect two correctly described clues and state what conclusion they support. Impartial Authority. Honest witnesses within 30 feet have advantage on saves against coercion.
Actions
Inspector’s Blade. Melee Weapon Attack: +7 to hit, reach 5 ft.; 8 (1d8 + 4) piercing. Preserve Evidence (2/Day). Dara cancels one Accusation increase or lets an ally reroll an Investigation check.
Tactics and roleplaying
Dara protects witnesses, records exact claims, and avoids lethal force. She arrests only with four clues or a confession. If deceived, she corrects the record publicly as soon as contrary evidence appears.
Game Master guidance
This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.