Creature profile
| Type | Medium humanoid, lawful neutral |
|---|---|
| Armor Class | 17 (rail brigandine) |
| Hit Points | 88 (16d8 + 16) |
| Speed | 30 ft. |
| Ability Scores | STR 16, DEX 15, CON 13, INT 14, WIS 16, CHA 12 |
| Saves and Skills | Dexterity +5, Wisdom +6; Athletics +6, Insight +6, Perception +6 |
| Senses | passive Perception 16 |
| Languages | Common, Dwarvish, Goblin |
| Challenge | 6 (2,300 XP) |
Traits
Sure Footing. Kesh has advantage on saves against forced movement aboard vehicles. Officer’s Review. Three successful evidence checks cause her to suspend a disputed order.
Actions
Multiattack. Two Shock Baton attacks. Shock Baton. Melee Weapon Attack: +6 to hit, reach 5 ft.; 7 (1d8 + 3) bludgeoning plus 3 (1d6) lightning. Arresting Line. Ranged Weapon Attack: +6 to hit, range 30 ft.; target restrained, escape DC 15.
Tactics and roleplaying
Kesh uses the line before the baton and keeps fights away from passengers. She stands down when three evidence successes prove the warrant false. Below 25 hit points, she offers mutual disarmament and formal review.
Game Master guidance
This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.