Skip to the adventure

Rules, relics, and creatures

The Compendium

A table-ready reference to the original spells, abilities, weapons, gear, and creatures found throughout The Dice Bag adventures.

Gear & Relics

Meridian Forgeheart

A rare seven-faceted crystal quenched in forge water, able to stabilize equipment and lend brief elemental protection.

Open entry →
Gear & Relics

Stormstep Cape

A rare skyfarer cloak ribbed with silver reeds, built to glide through violent wind and redirect sudden movement.

Open entry →
Gear & Relics

Moonsea Anchor

A folding copper spike engraved with lunar bearings, designed to stabilize treacherous surfaces and stop sudden forced movement.

Open entry →
Gear & Relics

Sunshard Compass

A palm-sized crystal compass made from a cooled meridian shard, useful for navigation and exposing false celestial light.

Open entry →
Gear & Relics

Last Lantern Key

A black-brass key whose bow holds four tiny lantern panes, used to open refuge and dismiss unnatural night.

Open entry →
Gear & Relics

Hollowwax Clapper

A pale bell clapper cast around an empty center, used to break magical silence and sound a warning near undead.

Open entry →
Gear & Relics

Mask of the Homeward Face

A two-sided wooden festival mask that remembers one safe destination and resists supernatural misdirection.

Open entry →
Gear & Relics

Emberseed Lantern

A black iron lantern holding a living orange seed-flame that exposes disguises and protects a doorway.

Open entry →
Gear & Relics

Meridian Lens

A violet crystal monocle in a brass frame that reveals route alterations, hidden seams, and celestial alignment lines.

Open entry →
Gear & Relics

Cometline Compass

A brass railway compass with a blue starlight needle that follows named vehicles and steadies travelers on moving platforms.

Open entry →