Rules, relics, and creatures
The Compendium
A table-ready reference to the original spells, abilities, weapons, gear, and creatures found throughout The Dice Bag adventures.
Meridian Forgeheart
A rare seven-faceted crystal quenched in forge water, able to stabilize equipment and lend brief elemental protection.
Open entry → Gear & RelicsStormstep Cape
A rare skyfarer cloak ribbed with silver reeds, built to glide through violent wind and redirect sudden movement.
Open entry → Gear & RelicsMoonsea Anchor
A folding copper spike engraved with lunar bearings, designed to stabilize treacherous surfaces and stop sudden forced movement.
Open entry → Gear & RelicsSunshard Compass
A palm-sized crystal compass made from a cooled meridian shard, useful for navigation and exposing false celestial light.
Open entry → Gear & RelicsLast Lantern Key
A black-brass key whose bow holds four tiny lantern panes, used to open refuge and dismiss unnatural night.
Open entry → Gear & RelicsHollowwax Clapper
A pale bell clapper cast around an empty center, used to break magical silence and sound a warning near undead.
Open entry → Gear & RelicsMask of the Homeward Face
A two-sided wooden festival mask that remembers one safe destination and resists supernatural misdirection.
Open entry → Gear & RelicsEmberseed Lantern
A black iron lantern holding a living orange seed-flame that exposes disguises and protects a doorway.
Open entry → Gear & RelicsMeridian Lens
A violet crystal monocle in a brass frame that reveals route alterations, hidden seams, and celestial alignment lines.
Open entry → Gear & RelicsCometline Compass
A brass railway compass with a blue starlight needle that follows named vehicles and steadies travelers on moving platforms.
Open entry →