Skip to the adventure
Creatures

Ambassador Tamsin Quill

A compromised ambassador with diplomatic actions, evidence-based surrender conditions, and negotiation guidance.

Creature profile

Type Medium humanoid, lawful neutral
Armor Class 14 (formal coat)
Hit Points 57 (9d8 + 18)
Speed 30 ft.
Ability Scores STR 10, DEX 14, CON 14, INT 16, WIS 15, CHA 18
Saves and Skills Wisdom +5, Charisma +7; Deception +7, Insight +5, Persuasion +7
Senses passive Perception 12
Languages Common, Gnomish, Elvish, Draconic
Challenge 4 (1,100 XP)

Traits

Diplomatic Immunity. Quill has advantage on Charisma checks against officials who do not possess a counterseal. Career Calculation. She will not sacrifice her office merely to protect Veyr.

Actions

Seal Rod. Melee Spell Attack: +5 to hit, reach 5 ft.; 6 (1d6 + 3) force. Diplomatic Order. One ally within 30 feet moves up to half its speed and gains 5 temporary hit points.

Tactics and roleplaying

Quill argues while Helix blocks access. If confronted with the authentic counterseal and Veyr’s mark, or reduced below 20 hit points, she orders a stand-down and signs a complete confession in exchange for lawful treatment.

Game Master guidance

This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.

← Back to the Compendium