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Creatures

Mirrorback Ravager

A glass desert predator with reflected attacks, burrowing tactics, anchor interactions, and a clear retreat trigger.

Creature profile

Type Large monstrosity, unaligned
Armor Class 17 (glass shell)
Hit Points 85 (10d10 + 30)
Speed 40 ft., burrow 20 ft.
Ability Scores STR 18, DEX 14, CON 16, INT 5, WIS 15, CHA 7
Saves and Skills Strength +7, Wisdom +5; Perception +5, Stealth +5
Senses tremorsense 60 ft., passive Perception 15
Languages none
Challenge 5 (1,800 XP)

Traits

Mirror Shell. The first time each round the Ravager takes acid, cold, fire, lightning, radiant, or thunder damage, its next claw deals an extra 1d8 of that type. Anchor Aversion. It cannot burrow inside a grounded triangle.

Actions

Multiattack. Two Glass Claw attacks. Glass Claw. Melee Weapon Attack: +7 to hit, reach 10 ft.; 13 (2d8 + 4) slashing. Shatter Rush (Recharge 5-6). The Ravager moves up to its speed in a line; creatures within 5 feet make a DC 15 Dexterity save or take 18 (4d8) slashing damage.

Tactics and roleplaying

The Ravager burrows beneath isolated targets, copies the strongest elemental hit, and attacks anchors only when cornered. It retreats from a completed grounding triangle or at 18 hit points if offered a clear path away.

Game Master guidance

This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.

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