Creature profile
| Type | Large monstrosity, unaligned |
|---|---|
| Armor Class | 17 (glass shell) |
| Hit Points | 85 (10d10 + 30) |
| Speed | 40 ft., burrow 20 ft. |
| Ability Scores | STR 18, DEX 14, CON 16, INT 5, WIS 15, CHA 7 |
| Saves and Skills | Strength +7, Wisdom +5; Perception +5, Stealth +5 |
| Senses | tremorsense 60 ft., passive Perception 15 |
| Languages | none |
| Challenge | 5 (1,800 XP) |
Traits
Mirror Shell. The first time each round the Ravager takes acid, cold, fire, lightning, radiant, or thunder damage, its next claw deals an extra 1d8 of that type. Anchor Aversion. It cannot burrow inside a grounded triangle.
Actions
Multiattack. Two Glass Claw attacks. Glass Claw. Melee Weapon Attack: +7 to hit, reach 10 ft.; 13 (2d8 + 4) slashing. Shatter Rush (Recharge 5-6). The Ravager moves up to its speed in a line; creatures within 5 feet make a DC 15 Dexterity save or take 18 (4d8) slashing damage.
Tactics and roleplaying
The Ravager burrows beneath isolated targets, copies the strongest elemental hit, and attacks anchors only when cornered. It retreats from a completed grounding triangle or at 18 hit points if offered a clear path away.
Game Master guidance
This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.