Rules, relics, and creatures
The Compendium
A table-ready reference to the original spells, abilities, weapons, gear, and creatures found throughout The Dice Bag adventures.
Warden Helix
A clockwork embassy warden with reach attacks, ward control, and literal counterseal protocols.
Open entry → CreaturesAmbassador Tamsin Quill
A compromised ambassador with diplomatic actions, evidence-based surrender conditions, and negotiation guidance.
Open entry → CreaturesSera Nox
A table-ready diplomatic whistleblower with seal expertise, ward procedures, and clear cooperation guidance.
Open entry → Gear & RelicsSkyglass Skeleton Key
A translucent blue key with a captive cloud, useful for bypassing locks and concealing movement across glass.
Open entry → CreaturesBrass Sentinel
A skyglass auction guardian with complete attacks, crane-control tactics, and a seal-based shutdown procedure.
Open entry → CreaturesCaldus Pell
A polished auctioneer with social control abilities, a concealed weapon, and clear surrender terms.
Open entry → CreaturesIven Rook
A kidnapped celestial cartographer with precise route knowledge and useful noncombat actions for escapes and investigations.
Open entry → CreaturesNyra Vale
A daring courier and airship pilot whose practical extraction plans make her a complete table-ready ally.
Open entry → Gear & RelicsDawnless Bell
A rare bronze handbell set with pale sea glass that creates protective silence after the Drowned Bell ritual is ended.
Open entry → CreaturesBell Wraith
A resonant undead guardian that travels between the Drowned Bell’s chains and weakens when the vault floodgates open.
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