Rules, relics, and creatures
The Compendium
A table-ready reference to the original spells, abilities, weapons, gear, and creatures found throughout The Dice Bag adventures.
Prism Wisp
A living lens fragment with color theft, elemental defenses, capture procedures, and predictable tactics.
Open entry → CreaturesMeridian Custodian
A brass observatory guardian with complete prism attacks, safety protocols, alignment weaknesses, and surrender terms.
Open entry → CreaturesMira Solglass
An observatory astronomer with complete mirror procedures, support actions, and roleplaying guidance for the Asterion ruins.
Open entry → Gear & RelicsLast Lantern Key
A black-brass key whose bow holds four tiny lantern panes, used to open refuge and dismiss unnatural night.
Open entry → CreaturesThirteenth-Hour Horror
A clock-shadow predator created by the forbidden stroke, with complete reach attacks and ward-based banishment.
Open entry → CreaturesBellbound Reveler
A costumed citizen transformed by the thirteenth bell, with nonlethal attacks and multiple ways to restore them.
Open entry → CreaturesLord of the Last Lantern
The masked Halloween threshold keeper, with complete lantern attacks, thirteenth-hour control, and three noncombat resolutions.
Open entry → CreaturesOrsik Vale
Harrowgate’s clock keeper, with complete gear procedures, tuning actions, and pact knowledge for the finale.
Open entry → Gear & RelicsHollowwax Clapper
A pale bell clapper cast around an empty center, used to break magical silence and sound a warning near undead.
Open entry → CreaturesTallow Wight
A candle-bearing corpse with sealing attacks, flame interactions, tactics, and a remembrance-based release.
Open entry →