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Rules, relics, and creatures

The Compendium

A table-ready reference to the original spells, abilities, weapons, gear, and creatures found throughout The Dice Bag adventures.

Creatures

Prism Wisp

A living lens fragment with color theft, elemental defenses, capture procedures, and predictable tactics.

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Creatures

Meridian Custodian

A brass observatory guardian with complete prism attacks, safety protocols, alignment weaknesses, and surrender terms.

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Creatures

Mira Solglass

An observatory astronomer with complete mirror procedures, support actions, and roleplaying guidance for the Asterion ruins.

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Gear & Relics

Last Lantern Key

A black-brass key whose bow holds four tiny lantern panes, used to open refuge and dismiss unnatural night.

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Creatures

Thirteenth-Hour Horror

A clock-shadow predator created by the forbidden stroke, with complete reach attacks and ward-based banishment.

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Creatures

Bellbound Reveler

A costumed citizen transformed by the thirteenth bell, with nonlethal attacks and multiple ways to restore them.

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Creatures

Lord of the Last Lantern

The masked Halloween threshold keeper, with complete lantern attacks, thirteenth-hour control, and three noncombat resolutions.

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Creatures

Orsik Vale

Harrowgate’s clock keeper, with complete gear procedures, tuning actions, and pact knowledge for the finale.

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Gear & Relics

Hollowwax Clapper

A pale bell clapper cast around an empty center, used to break magical silence and sound a warning near undead.

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Creatures

Tallow Wight

A candle-bearing corpse with sealing attacks, flame interactions, tactics, and a remembrance-based release.

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