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Gear & Relics

Meridian Forgeheart

A rare seven-faceted crystal quenched in forge water, able to stabilize equipment and lend brief elemental protection.

Properties

Wondrous item, rare, requires attunement. During a short rest, place the Forgeheart beside one damaged nonmagical object no larger than a wagon to repair ordinary breaks, dents, and cracks. Once per dawn as a bonus action, choose acid, cold, fire, lightning, radiant, or thunder. The bearer and allies within 10 feet gain resistance to that damage type until the start of the bearer’s next turn.

Lore

The final meridian shard became stable only after heat, water, wind, and honest starlight passed through it. Seven clear facets show the routes it no longer needs to travel.

Game Master guidance

The repair cannot restore charges, recreate consumed material, or mend an artifact. The resistance pulse lasts one round and does not protect unattended objects.

Related use

The item is designed as a memorable reward rather than a requirement for later play. A party without it can solve every related scene with the listed checks, tools, spells, or environmental choices.

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