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Creatures

Mira Solglass

An observatory astronomer with complete mirror procedures, support actions, and roleplaying guidance for the Asterion ruins.

Creature profile

Type Medium humanoid, neutral good
Armor Class 14 (reinforced coat)
Hit Points 38 (7d8 + 7)
Speed 30 ft.
Ability Scores STR 9, DEX 14, CON 12, INT 18, WIS 16, CHA 13
Saves and Skills Intelligence +7, Wisdom +6; Arcana +7, Investigation +7, Perception +6, navigator’s tools +9
Senses passive Perception 16
Languages Common, Draconic, Elvish
Challenge 2 (450 XP)

Traits

Read the Spectrum. Mira identifies the effect of a visible colored beam without a check. Field Calibration. An ally who can hear Mira adds 1d4 to one check involving mirrors, stars, or navigation.

Actions

Brass Pointer. Ranged Weapon Attack: +5 to hit, range 30/90 ft.; 5 (1d6 + 2) piercing. Call the Angle. One creature within 30 feet gains advantage on its next mirror, lens, or navigation check before Mira’s next turn.

Tactics and roleplaying

Mira stays behind cover, identifies safe lanes, and directs allies toward controls. She shares every relevant note, refuses needless destruction of discoveries, and accepts repair, deactivation, or carefully documented dismantling.

Game Master guidance

This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.

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