Creature profile
| Type | Medium humanoid, neutral good |
|---|---|
| Armor Class | 14 (reinforced coat) |
| Hit Points | 38 (7d8 + 7) |
| Speed | 30 ft. |
| Ability Scores | STR 9, DEX 14, CON 12, INT 18, WIS 16, CHA 13 |
| Saves and Skills | Intelligence +7, Wisdom +6; Arcana +7, Investigation +7, Perception +6, navigator’s tools +9 |
| Senses | passive Perception 16 |
| Languages | Common, Draconic, Elvish |
| Challenge | 2 (450 XP) |
Traits
Read the Spectrum. Mira identifies the effect of a visible colored beam without a check. Field Calibration. An ally who can hear Mira adds 1d4 to one check involving mirrors, stars, or navigation.
Actions
Brass Pointer. Ranged Weapon Attack: +5 to hit, range 30/90 ft.; 5 (1d6 + 2) piercing. Call the Angle. One creature within 30 feet gains advantage on its next mirror, lens, or navigation check before Mira’s next turn.
Tactics and roleplaying
Mira stays behind cover, identifies safe lanes, and directs allies toward controls. She shares every relevant note, refuses needless destruction of discoveries, and accepts repair, deactivation, or carefully documented dismantling.
Game Master guidance
This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.