Rules, relics, and creatures
The Compendium
A table-ready reference to the original spells, abilities, weapons, gear, and creatures found throughout The Dice Bag adventures.
Spells
Pass Without Trace
A stealth spell stored for a single use inside the Rimehorn Charm.
Open entry → SpellsKnock
A lock-opening spell granted once per dawn by the Stormglass Key, accompanied by a low roll of thunder.
Open entry →