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Creatures

Queen Avara’s Echo

A complete, table-ready profile for Queen Avara's Echo, including defenses, abilities, actions, tactics, and roleplaying guidance.

Statistics

Creature type Medium undead, lawful good
Armor Class 11
Hit Points 45 (10d8)
Speed 0 ft., fly 40 ft. (hover)
Ability Scores STR 7 (-2), DEX 13 (+1), CON 10 (+0), INT 18 (+4), WIS 18 (+4), CHA 19 (+4)
Saves and Skills Intelligence +8, Wisdom +8, Charisma +8, History +8, Insight +8, Persuasion +8
Senses darkvision 60 ft., passive Perception 14
Languages Common, Dwarvish, Ignan
Challenge 2 (450 XP)

Traits

Incorporeal Movement. Avara moves through creatures and objects as difficult terrain. Memory, Not Ghost. She cannot attack, possess, or be turned. Royal Warning (1/adventure). All party members gain advantage on one saving throw against the crown.

Actions

Reveal Memory. Avara projects a truthful scene from the crown’s history to creatures within 30 feet. A willing viewer gains advantage on its next Insight or Persuasion check concerning Caldra or the crown. Ashen Shelter. One creature within 30 feet gains resistance to fire until the start of Avara’s next turn.

Tactics and Roleplaying

Avara is remorseful, formal, and intent on preventing another ruler from repeating her failure. She helps through testimony and protection, never by deciding the crown’s fate for the party.

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