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Creatures

Caldera Returning Ally

A complete, table-ready profile for Caldera Returning Ally, including defenses, abilities, actions, tactics, and roleplaying guidance.

Statistics

Creature type Medium humanoid, any non-evil alignment
Armor Class 13 (leather armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
Ability Scores STR 11 (+0), DEX 16 (+3), CON 14 (+2), INT 13 (+1), WIS 15 (+2), CHA 13 (+1)
Saves and Skills Dexterity +5, Wisdom +4, Perception +4, Stealth +5, Survival +4
Senses passive Perception 14
Languages Common plus one language appropriate to the returning character
Challenge 1 (200 XP)

Traits

Secure the Route (1/adventure). From the chain lift, the ally cancels one Eruption mark by repairing machinery, redirecting evacuees, or holding a safe route. Support Fire. The ally can Help a creature within 30 feet as a bonus action.

Actions

Multiattack. Two attacks. Shortsword. +5 to hit; 6 (1d6 + 3) piercing. Longbow. +5 to hit, range 150/600 ft.; 7 (1d8 + 3) piercing.

Tactics and Roleplaying

Use this profile for Jessa, Selka, Maela, or another established non-frontline ally. The ally stays near the lift and escape route so the party remains central to the finale.

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