Statistics
| Creature type | Medium humanoid, any non-evil alignment |
|---|---|
| Armor Class | 13 (leather armor) |
| Hit Points | 32 (5d8 + 10) |
| Speed | 30 ft. |
| Ability Scores | STR 11 (+0), DEX 16 (+3), CON 14 (+2), INT 13 (+1), WIS 15 (+2), CHA 13 (+1) |
| Saves and Skills | Dexterity +5, Wisdom +4, Perception +4, Stealth +5, Survival +4 |
| Senses | passive Perception 14 |
| Languages | Common plus one language appropriate to the returning character |
| Challenge | 1 (200 XP) |
Traits
Secure the Route (1/adventure). From the chain lift, the ally cancels one Eruption mark by repairing machinery, redirecting evacuees, or holding a safe route. Support Fire. The ally can Help a creature within 30 feet as a bonus action.
Actions
Multiattack. Two attacks. Shortsword. +5 to hit; 6 (1d6 + 3) piercing. Longbow. +5 to hit, range 150/600 ft.; 7 (1d8 + 3) piercing.
Tactics and Roleplaying
Use this profile for Jessa, Selka, Maela, or another established non-frontline ally. The ally stays near the lift and escape route so the party remains central to the finale.