Skip to the adventure
Creatures

Kharad Below

A complete, table-ready profile for Kharad Below, including defenses, abilities, actions, tactics, and roleplaying guidance.

Statistics

Creature type Gargantuan construct, unaligned environmental guardian
Armor Class Not targetable as a conventional creature
Hit Points Resolved through the caldera’s sluices and encounter objectives
Speed Acts through platforms, hands, and causeways
Ability Scores STR 30 (+10), DEX 5 (-3), CON 30 (+10), INT 8 (-1), WIS 18 (+4), CHA 12 (+1)
Saves and Skills Cannot be affected by ordinary attacks, spells, or conditions; Insight +8, Perception +8
Senses tremorsense throughout the Hollow Caldera, passive Perception 18
Languages understands Primordial and the crown’s commands; communicates through stone movement
Challenge Encounter hazard

Traits

City-Bound. Kharad is the foundation of the inner city, not a hit-point obstacle. It responds to magical instability and exposed shards. Operating all three sluices or safely unmaking the crown calms it.

Actions

Caldera Action (initiative count 20). Kharad moves one platform, closes one route, or drops stone in a 15-foot area; creatures there make a DC 15 Dexterity save or take 9 (2d8) bludgeoning and move 10 feet. Guardian Causeway. Crossing its moving fingers requires the adventure’s four-success challenge.

Tactics and Roleplaying

Signal every movement before it resolves so players can react. Kharad never targets morality, only instability. When calmed, it lowers the city and opens the escape route rather than fighting to destruction.

← Back to the Compendium