Statistics
| Creature type | Medium humanoid, lawful neutral |
|---|---|
| Armor Class | 17 (crown ward and armor) |
| Hit Points | 110 (13d8 + 52) |
| Speed | 30 ft. |
| Ability Scores | STR 16 (+3), DEX 12 (+1), CON 18 (+4), INT 14 (+2), WIS 18 (+4), CHA 17 (+3) |
| Saves and Skills | Constitution +8, Wisdom +8, Charisma +7, Arcana +6, Insight +8, Religion +6 |
| Senses | passive Perception 14 |
| Languages | Common, Ignan, Primordial |
| Challenge | 9 (5,000 XP) |
Traits
Spellcasting. Spell save DC 16, +8 to hit. At will: guidance, sacred flame, thaumaturgy. Three times each: command, cure wounds, hold person. Once each: banishment, flame strike, guardian of faith. Fire replaces radiant damage. Crown Ward. The first failed save each round can be rerolled.
Actions
Multiattack. Two Crown Staff attacks. Crown Staff. Melee Spell Attack: +8 to hit; 9 (1d10 + 4) bludgeoning plus 7 (2d6) fire. Ash Decree (Recharge 5–6). Creatures in a 30-foot cone make a DC 16 Wisdom save or take 18 (4d8) psychic damage and become frightened until the end of Caldra’s next turn.
Tactics and Roleplaying
Caldra controls space and protects the ritual. At 25 hit points she pauses for one round if shown Avara’s memory and can be persuaded. She does not attack a helpless character unless fully dominated by the crown.