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Creatures

Ashen Choir Scout

A complete, table-ready profile for Ashen Choir Scout, including defenses, abilities, actions, tactics, and roleplaying guidance.

Statistics

Creature type Medium humanoid, any lawful alignment
Armor Class 12 (leather armor)
Hit Points 27 (6d8)
Speed 30 ft.
Ability Scores STR 10 (+0), DEX 15 (+2), CON 10 (+0), INT 12 (+1), WIS 14 (+2), CHA 13 (+1)
Saves and Skills Dexterity +4, Stealth +6, Deception +3, Perception +4, thieves’ tools +4
Senses passive Perception 14
Languages Common, thieves’ cant
Challenge 1 (200 XP)

Traits

Cunning Action. The scout can Dash, Disengage, or Hide as a bonus action. Smoke Pellet (1/day). A 10-foot-radius area within 30 feet becomes heavily obscured until the start of the scout’s next turn.

Actions

Shortsword. Melee Weapon Attack: +4 to hit; 5 (1d6 + 2) piercing damage. Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft.; 5 (1d6 + 2) piercing damage. Sneak Attack (1/turn). Add 7 (2d6) damage when the scout has advantage or an ally is adjacent to the target.

Tactics and Roleplaying

Scouts use smoke to disengage and prefer stolen information to casualties. They surrender when isolated or reduced to 8 hit points, especially if shown that Caldra left them in danger.

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