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Creatures

Ash Wraith

A complete, table-ready profile for Ash Wraith, including defenses, abilities, actions, tactics, and roleplaying guidance.

Statistics

Creature type Medium undead, neutral
Armor Class 13
Hit Points 50 (9d8 + 9)
Speed 0 ft., fly 60 ft. (hover)
Ability Scores STR 6 (-2), DEX 16 (+3), CON 12 (+1), INT 10 (+0), WIS 14 (+2), CHA 15 (+2)
Saves and Skills Dexterity +6, Wisdom +5; resistant to acid, cold, lightning, thunder, and nonmagical weapons; immune to fire, necrotic, and poison
Senses darkvision 60 ft., passive Perception 12
Languages understands Common and Ignan but cannot speak
Challenge 4 (1,100 XP)

Traits

Incorporeal Movement. Moves through creatures and objects as difficult terrain. Sluice Bound. It vanishes when a magma sluice in its chamber activates. Immune to charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, and restrained.

Actions

Ashen Drain. Melee Spell Attack: +6 to hit; 21 (4d8 + 3) fire damage, and the target makes a DC 14 Constitution save or cannot regain hit points until the start of the wraith’s next turn.

Tactics and Roleplaying

It herds intruders away from controls and focuses on anyone operating a sluice. It does not pursue beyond its terrace, ensuring the environmental solution stays discoverable and meaningful.

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