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Creatures

Winter Wolf

A complete, table-ready profile for Winter Wolf, including defenses, abilities, actions, tactics, and roleplaying guidance.

Statistics

Creature type Large monstrosity, neutral evil
Armor Class 13 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 50 ft.
Ability Scores STR 18 (+4), DEX 13 (+1), CON 14 (+2), INT 7 (-2), WIS 12 (+1), CHA 8 (-1)
Saves and Skills Perception +5, Stealth +3; immune to cold
Senses passive Perception 15
Languages Common, Giant, Winter Wolf
Challenge 3 (700 XP)

Traits

Keen Hearing and Smell. Advantage on relevant Perception checks. Pack Tactics. Advantage while an ally is within 5 feet of the target. Snow Camouflage. Advantage on Stealth in snowy terrain.

Actions

Bite. +6 to hit; 11 (2d6 + 4) piercing, and DC 14 Strength save or prone. Cold Breath (Recharge 5–6). 15-foot cone, DC 12 Dexterity save, 18 (4d8) cold, half on success.

Tactics and Roleplaying

The pair flank isolated prey but can be distracted with a day’s rations, bypassed through Stealth, or calmed with Animal Handling. A wolf retreats below 20 hit points if its partner is gone.

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