Statistics
| Creature type | Large monstrosity, neutral evil |
|---|---|
| Armor Class | 13 (natural armor) |
| Hit Points | 75 (10d10 + 20) |
| Speed | 50 ft. |
| Ability Scores | STR 18 (+4), DEX 13 (+1), CON 14 (+2), INT 7 (-2), WIS 12 (+1), CHA 8 (-1) |
| Saves and Skills | Perception +5, Stealth +3; immune to cold |
| Senses | passive Perception 15 |
| Languages | Common, Giant, Winter Wolf |
| Challenge | 3 (700 XP) |
Traits
Keen Hearing and Smell. Advantage on relevant Perception checks. Pack Tactics. Advantage while an ally is within 5 feet of the target. Snow Camouflage. Advantage on Stealth in snowy terrain.
Actions
Bite. +6 to hit; 11 (2d6 + 4) piercing, and DC 14 Strength save or prone. Cold Breath (Recharge 5–6). 15-foot cone, DC 12 Dexterity save, 18 (4d8) cold, half on success.
Tactics and Roleplaying
The pair flank isolated prey but can be distracted with a day’s rations, bypassed through Stealth, or calmed with Animal Handling. A wolf retreats below 20 hit points if its partner is gone.