Creature profile
| Type | Medium construct |
|---|---|
| Armor Class | 18 (stone body) |
| Hit Points | 58 (9d8 + 18) |
| Speed | 25 ft., swim 30 ft. |
| Ability Scores | STR 17, DEX 9, CON 15, INT 5, WIS 12, CHA 5 |
| Saves and Skills | Strength +6; Athletics +6 |
| Senses | darkvision 60 ft., passive Perception 11 |
| Languages | understands Celestial but cannot speak |
| Challenge | 3 (700 XP) |
Traits
Constructed Nature. The sentinel does not need air, food, drink, or sleep. Open Book Protocol. While it can see Saint Orra’s open reliquary, it is incapacitated and speed 0.
Actions
Multiattack. Two Stone Oar attacks. Stone Oar. Melee Weapon Attack: +6 to hit, reach 10 ft. Hit: 12 (2d8 + 3) bludgeoning damage. Sweeping Stroke. Recharge 6; creatures in a 15-foot cone make a DC 14 Strength save or take 10 (2d6 + 3) bludgeoning damage and fall prone.
Tactics and roleplaying
Sentinels form a shield line and push intruders toward water. They do not pursue anyone leaving the abbey and never attack a creature holding the open reliquary. They stop permanently when the abbot yields.
Game Master guidance
This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.