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Creatures

Thrain Ironfist

A complete, table-ready profile for Thrain Ironfist, including defenses, abilities, actions, tactics, and roleplaying guidance.

Statistics

Creature type Medium humanoid (dwarf), lawful good
Armor Class 18 (plate)
Hit Points 65 (10d8 + 20)
Speed 25 ft.
Ability Scores STR 18 (+4), DEX 10 (+0), CON 15 (+2), INT 12 (+1), WIS 14 (+2), CHA 16 (+3)
Saves and Skills Strength +7, Constitution +5, Athletics +7, Insight +5, Persuasion +6; advantage on saves against poison; resistance to poison
Senses darkvision 60 ft., passive Perception 12
Languages Common, Dwarvish
Challenge 4 (1,100 XP)

Traits

Dwarven Resilience. Advantage on saves against poison and resistance to poison damage. Leadership (Recharges after a short rest). For one minute, allies within 30 feet who can hear Thrain add 1d4 to attack rolls and saving throws.

Actions

Multiattack. Two warhammer attacks. Warhammer. Melee Weapon Attack: +7 to hit; 8 (1d8 + 4) bludgeoning, or 9 (1d10 + 4) with two hands. Heavy Crossbow. +3 to hit, range 100/400 ft.; 5 (1d10) piercing.

Tactics and Roleplaying

Thrain holds a defensive line and uses Leadership when allies commit. Stoic but protective, he values dwarven lives over relics and accepts surrender. He does not pursue a retreating foe into an obvious hazard.

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