Statistics
| Creature type | Small humanoid (goblinoid), chaotic neutral |
|---|---|
| Armor Class | 15 (leather armor and shield) |
| Hit Points | 11 (2d6 + 4) |
| Speed | 30 ft. |
| Ability Scores | STR 8 (-1), DEX 15 (+2), CON 14 (+2), INT 11 (+0), WIS 13 (+1), CHA 12 (+1) |
| Saves and Skills | Stealth +6, Survival +5 |
| Senses | darkvision 60 ft., passive Perception 11 |
| Languages | Common, Goblin |
| Challenge | 1/4 (50 XP) |
Traits
Nimble Escape. Disengage or Hide as a bonus action. Basin Guide. Snik grants advantage on one group Survival check in the Frostline if treated kindly.
Actions
Scimitar. +4 to hit; 5 (1d6 + 2) slashing. Shortbow. +4 to hit, range 80/320 ft.; 5 (1d6 + 2) piercing.
Tactics and Roleplaying
Snik avoids combat and warns of routes. Threats make him flee at the first safe opportunity; protection and food earn candid information. He surrenders immediately if cornered.