Skip to the adventure
Creatures

Silt Servant

An animated drowned servant with disguise procedures and complete household actions.

Creature profile

Type Medium construct, lawful neutral
Armor Class 16 (porcelain plates)
Hit Points 52 (8d8 + 16)
Speed 25 ft., swim 25 ft.
Ability Scores STR 18 (+4), DEX 10 (+0), CON 14 (+2), INT 8 (-1), WIS 12 (+1), CHA 6 (-2)
Saves and Skills Athletics +6; immune to poison and psychic damage
Senses darkvision 60 ft., passive Perception 11
Languages understands Common but cannot speak
Challenge 3 (700 XP)

Traits

Household Protocol. The servant does not attack a creature carrying a tray, wearing a servant ribbon, or performing a plausible chore unless that creature damages the house. A DC 14 Deception check issues a formal order it obeys for one round.

Actions

Multiattack. Two Serving Blade attacks. Serving Blade. Melee Weapon Attack: +6 to hit; 8 (1d8 + 4) slashing. Present the Bill (Recharge 6). One creature within 30 feet makes a DC 14 Wisdom save or is frightened until its next turn.

Tactics and roleplaying

It restores order, blocks unauthorized doors, and carries unconscious intruders to the Portrait Hall. It becomes inert if shown Orris’s master index and never pursues beyond the dock.

Game Master guidance

This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.

← Back to the Compendium