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Creatures

Selka Quill

A complete, table-ready profile for Selka Quill, including defenses, abilities, actions, tactics, and roleplaying guidance.

Statistics

Creature type Medium humanoid, lawful good
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
Ability Scores STR 9 (-1), DEX 12 (+1), CON 10 (+0), INT 17 (+3), WIS 16 (+3), CHA 13 (+1)
Saves and Skills Intelligence +6, Wisdom +6, Arcana +6, History +6, Insight +6, Religion +6
Senses passive Perception 13
Languages Common, Celestial, Draconic
Challenge 2 (450 XP)

Traits

Relic Authentication. Selka automatically recognizes a known Ashfall shard within 30 feet. She has advantage on checks involving provenance, forgery, or magical exhibits. Spellcasting. At will: guidance, light. Three times: cure wounds. Once: detect magic, sanctuary.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit; 2 (1d6 – 1) bludgeoning. Expose Forgery (Recharge 5–6). One illusion or disguised object within 30 feet is outlined; creatures gain advantage on checks and saves against it for one minute.

Tactics and Roleplaying

Selka avoids combat, authenticates the shard, and records evidence. She is earnest, direct, and unwilling to destroy unrelated exhibits merely to simplify the heist.

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