Statistics
| Creature type | Medium humanoid, lawful good |
|---|---|
| Armor Class | 12 |
| Hit Points | 27 (6d8) |
| Speed | 30 ft. |
| Ability Scores | STR 9 (-1), DEX 12 (+1), CON 10 (+0), INT 17 (+3), WIS 16 (+3), CHA 13 (+1) |
| Saves and Skills | Intelligence +6, Wisdom +6, Arcana +6, History +6, Insight +6, Religion +6 |
| Senses | passive Perception 13 |
| Languages | Common, Celestial, Draconic |
| Challenge | 2 (450 XP) |
Traits
Relic Authentication. Selka automatically recognizes a known Ashfall shard within 30 feet. She has advantage on checks involving provenance, forgery, or magical exhibits. Spellcasting. At will: guidance, light. Three times: cure wounds. Once: detect magic, sanctuary.
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit; 2 (1d6 – 1) bludgeoning. Expose Forgery (Recharge 5–6). One illusion or disguised object within 30 feet is outlined; creatures gain advantage on checks and saves against it for one minute.
Tactics and Roleplaying
Selka avoids combat, authenticates the shard, and records evidence. She is earnest, direct, and unwilling to destroy unrelated exhibits merely to simplify the heist.