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Creatures

Rook Nine

A complete, table-ready profile for Rook Nine, including defenses, abilities, actions, tactics, and roleplaying guidance.

Statistics

Creature type Medium construct, lawful neutral
Armor Class 20 (obsidian plate)
Hit Points 60 (8d8 + 24)
Speed 30 ft., fly 30 ft.
Ability Scores STR 18 (+4), DEX 13 (+1), CON 16 (+3), INT 10 (+0), WIS 12 (+1), CHA 8 (-1)
Saves and Skills Wisdom +4, Perception +4; immune to poison and psychic damage
Senses darkvision 60 ft., passive Perception 14
Languages understands Common and four protocol cants; speaks formally
Challenge 4 (1,100 XP)

Traits

Protocol Immunities. Immune to charmed, exhaustion, frightened, paralyzed, petrified, and poisoned. Contradictory Orders. Two valid documents with conflicting seals plus a DC 15 Investigation or Deception check force Rook Nine to spend its next turn resolving protocol.

Actions

Multiattack. Two longsword attacks. Longsword. Melee Weapon Attack: +7 to hit; 8 (1d8 + 4) slashing plus 3 (1d6) force. Protocol Ray (Recharge 5–6). One creature within 60 feet makes a DC 14 Wisdom save or is restrained by force bands until the end of its next turn.

Tactics and Roleplaying

Rook Nine challenges credentials before attacking and escorts apparent violators toward Veyl. It takes statements literally, prioritizes exhibits over guests, and ceases hostilities when presented with controlling protocol.

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