Statistics
| Creature type | Medium construct, lawful neutral |
|---|---|
| Armor Class | 20 (obsidian plate) |
| Hit Points | 60 (8d8 + 24) |
| Speed | 30 ft., fly 30 ft. |
| Ability Scores | STR 18 (+4), DEX 13 (+1), CON 16 (+3), INT 10 (+0), WIS 12 (+1), CHA 8 (-1) |
| Saves and Skills | Wisdom +4, Perception +4; immune to poison and psychic damage |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | understands Common and four protocol cants; speaks formally |
| Challenge | 4 (1,100 XP) |
Traits
Protocol Immunities. Immune to charmed, exhaustion, frightened, paralyzed, petrified, and poisoned. Contradictory Orders. Two valid documents with conflicting seals plus a DC 15 Investigation or Deception check force Rook Nine to spend its next turn resolving protocol.
Actions
Multiattack. Two longsword attacks. Longsword. Melee Weapon Attack: +7 to hit; 8 (1d8 + 4) slashing plus 3 (1d6) force. Protocol Ray (Recharge 5–6). One creature within 60 feet makes a DC 14 Wisdom save or is restrained by force bands until the end of its next turn.
Tactics and Roleplaying
Rook Nine challenges credentials before attacking and escorts apparent violators toward Veyl. It takes statements literally, prioritizes exhibits over guests, and ceases hostilities when presented with controlling protocol.