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Creatures

Ragcloak Huntsman

A Halloween road spirit with complete pursuit attacks, procession control, and ritual release conditions.

Creature profile

Type Large fey, lawful neutral
Armor Class 17
Hit Points 114 (12d10 + 48)
Speed 40 ft.
Ability Scores STR 19, DEX 16, CON 18, INT 14, WIS 17, CHA 18
Saves and Skills Dexterity +7, Wisdom +7, Charisma +8; Perception +7, Survival +9
Senses darkvision 90 ft., passive Perception 17
Languages Common, Sylvan
Challenge 7 (2,900 XP)

Traits

Road Without End. The Huntsman ignores nonmagical difficult terrain and cannot become lost. Borrowed Faces. While within 30 feet of the Hollow Lantern, he has advantage on saves against spells.

Actions

Multiattack. Two Toll Hook attacks. Toll Hook. Melee Weapon Attack: +8 to hit, reach 10 ft.; 13 (2d8 + 4) slashing and pull 10 feet. Call the Procession (Recharge 5-6). Creatures in a 30-foot cone make a DC 15 Wisdom save or use their reactions to move 15 feet along the ring.

Tactics and roleplaying

The Huntsman circles the ring, pulls adults away from the children, and never strikes an unmasked child. He stops at 18 hit points or when shown his original face, then accepts a voluntary mask and releases every captive.

Game Master guidance

This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.

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