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Creatures

Orla Deepmark

A complete, table-ready profile for Orla Deepmark, including defenses, abilities, actions, tactics, and roleplaying guidance.

Statistics

Creature type Medium humanoid (dwarf), neutral good
Armor Class 14 (studded leather)
Hit Points 8 (injured; maximum 28)
Speed 25 ft.; cannot climb without assistance while injured
Ability Scores STR 13 (+1), DEX 14 (+2), CON 14 (+2), INT 15 (+2), WIS 16 (+3), CHA 11 (+0)
Saves and Skills Nature +4, Perception +5, Survival +5, mason’s tools +5; advantage on poison saves
Senses darkvision 60 ft., passive Perception 15
Languages Common, Dwarvish
Challenge 1 (200 XP)

Traits

Surveyor. Advantage on checks involving stonework, routes, avalanches, or dwarven beacons. Injured Leg. Speed cannot be increased, and falling prone costs all movement to stand.

Actions

Handaxe. Melee or Ranged Weapon Attack: +4 to hit; 5 (1d6 + 2) slashing. Mark Safe Ground (Recharge 5–6). One ally within 30 feet gains advantage on its next save against terrain or forced movement.

Tactics and Roleplaying

Orla directs from cover and refuses unnecessary heroics. She prioritizes her surviving surveyors and the beacon’s stability. Treatment and a DC 12 Medicine check restore her speed to 25 feet.

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