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Creatures

Mireling

A small drowned corpse animated by censored grief, ready for wet-terrain encounters.

Creature profile

Type Small undead, unaligned
Armor Class 13 (waterlogged hide)
Hit Points 18 (4d6 + 4)
Speed 25 ft., swim 30 ft.
Ability Scores STR 12 (+1), DEX 14 (+2), CON 12 (+1), INT 3 (-4), WIS 10 (+0), CHA 5 (-3)
Saves and Skills Stealth +4; immune to poison
Senses darkvision 60 ft., passive Perception 10
Languages understands Common but cannot speak
Challenge 1/2 (100 XP)

Traits

Amphibious. The mireling breathes air and water. Grave-Light Aversion. It has disadvantage on attacks while within bright light created by a holy symbol or memorial flame.

Actions

Claw. Melee Weapon Attack: +4 to hit; 5 (1d6 + 2) slashing. If the target is standing in water, it must succeed on a DC 12 Strength save or fall prone.

Tactics and roleplaying

Mirelings attack from water, drag down isolated targets, and flee consecrated bright light. They become harmless remains when an erased name is restored nearby.

Game Master guidance

This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.

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