Creature profile
| Type | Medium humanoid |
|---|---|
| Armor Class | 12 (oilskin coat) |
| Hit Points | 22 (5d8) |
| Speed | 30 ft., swim 20 ft. |
| Ability Scores | STR 11, DEX 12, CON 10, INT 13, WIS 16, CHA 14 |
| Saves and Skills | Wisdom +5; Insight +5, Persuasion +4, Survival +5 |
| Senses | passive Perception 13 |
| Languages | Common and Aquan |
| Challenge | 1/4 (50 XP) |
Traits
Lagoon Guide. Allies within 30 feet have advantage on checks to navigate coastal water. Buried Guilt. Mara tells the full truth about the smugglers when shown a cut chain.
Actions
Boat Hook. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 4 (1d6 + 1) piercing damage. Mark the Channel. One ally who can hear Mara moves up to half its speed without provoking from swimming undead.
Tactics and roleplaying
Mara avoids combat, keeps civilians behind her, and uses Mark the Channel to aid rescues. She surrenders immediately to lawful arrest and bargains with complete lagoon charts rather than fight.
Game Master guidance
This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.