Statistics
| Creature type | Medium humanoid, chaotic neutral |
|---|---|
| Armor Class | 15 (breastplate beneath formalwear) |
| Hit Points | 18 (4d8) |
| Speed | 30 ft. |
| Ability Scores | STR 11 (+0), DEX 14 (+2), CON 10 (+0), INT 14 (+2), WIS 12 (+1), CHA 17 (+3) |
| Saves and Skills | Deception +7, Insight +5, Performance +7, Persuasion +7 |
| Senses | passive Perception 11 |
| Languages | Common, Elvish |
| Challenge | 1 (200 XP) |
Traits
Social Distraction (1/day). Miren stages a duel, scandal, or accusation. The Reliquary’s Alarm decreases by one, and creatures outside the target room have disadvantage on Perception checks for one minute.
Actions
Rapier. Melee Weapon Attack: +4 to hit; 6 (1d8 + 2) piercing. Cutting Remark. One creature within 30 feet that understands her makes a DC 13 Wisdom save or has disadvantage on its next attack or ability check.
Tactics and Roleplaying
Miren fights only in self-defense. She trades help for a genuinely interesting secret, not money, and becomes bored by cautious half-truths. She will not knowingly endanger servants.