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Creatures

Lady Miren Ash

A complete, table-ready profile for Lady Miren Ash, including defenses, abilities, actions, tactics, and roleplaying guidance.

Statistics

Creature type Medium humanoid, chaotic neutral
Armor Class 15 (breastplate beneath formalwear)
Hit Points 18 (4d8)
Speed 30 ft.
Ability Scores STR 11 (+0), DEX 14 (+2), CON 10 (+0), INT 14 (+2), WIS 12 (+1), CHA 17 (+3)
Saves and Skills Deception +7, Insight +5, Performance +7, Persuasion +7
Senses passive Perception 11
Languages Common, Elvish
Challenge 1 (200 XP)

Traits

Social Distraction (1/day). Miren stages a duel, scandal, or accusation. The Reliquary’s Alarm decreases by one, and creatures outside the target room have disadvantage on Perception checks for one minute.

Actions

Rapier. Melee Weapon Attack: +4 to hit; 6 (1d8 + 2) piercing. Cutting Remark. One creature within 30 feet that understands her makes a DC 13 Wisdom save or has disadvantage on its next attack or ability check.

Tactics and Roleplaying

Miren fights only in self-defense. She trades help for a genuinely interesting secret, not money, and becomes bored by cautious half-truths. She will not knowingly endanger servants.

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