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Creatures

Jessa Vane

A complete, table-ready profile for Jessa Vane, including defenses, abilities, actions, tactics, and roleplaying guidance.

Statistics

Creature type Medium humanoid, lawful neutral
Armor Class 13 (studded leather)
Hit Points 30 (7d8)
Speed 30 ft.
Ability Scores STR 10 (+0), DEX 16 (+3), CON 11 (+0), INT 14 (+2), WIS 13 (+1), CHA 15 (+2)
Saves and Skills Dexterity +6, Deception +5, Investigation +5, Sleight of Hand +6, Stealth +6, thieves’ tools +6
Senses passive Perception 11
Languages Common, thieves’ cant
Challenge 2 (450 XP)

Traits

Cunning Action. Jessa can Dash, Disengage, or Hide as a bonus action. Smoke Pellet (2/day). Creates a heavily obscured 10-foot-radius cloud within 30 feet until her next turn.

Actions

Multiattack. Two dagger attacks. Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft.; 5 (1d4 + 3) piercing. Sneak Attack (1/turn). Add 10 (3d6) damage with advantage or an adjacent ally.

Tactics and Roleplaying

Jessa steals, distracts, and flees rather than killing. She confesses and offers help if civilians are endangered by her plan. A promise of a fair hearing persuades her more reliably than threats.

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