Statistics
| Creature type | Medium humanoid, lawful neutral |
|---|---|
| Armor Class | 13 (studded leather) |
| Hit Points | 30 (7d8) |
| Speed | 30 ft. |
| Ability Scores | STR 10 (+0), DEX 16 (+3), CON 11 (+0), INT 14 (+2), WIS 13 (+1), CHA 15 (+2) |
| Saves and Skills | Dexterity +6, Deception +5, Investigation +5, Sleight of Hand +6, Stealth +6, thieves’ tools +6 |
| Senses | passive Perception 11 |
| Languages | Common, thieves’ cant |
| Challenge | 2 (450 XP) |
Traits
Cunning Action. Jessa can Dash, Disengage, or Hide as a bonus action. Smoke Pellet (2/day). Creates a heavily obscured 10-foot-radius cloud within 30 feet until her next turn.
Actions
Multiattack. Two dagger attacks. Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft.; 5 (1d4 + 3) piercing. Sneak Attack (1/turn). Add 10 (3d6) damage with advantage or an adjacent ally.
Tactics and Roleplaying
Jessa steals, distracts, and flees rather than killing. She confesses and offers help if civilians are endangered by her plan. A promise of a fair hearing persuades her more reliably than threats.