Creature profile
| Type | Small construct, unaligned |
|---|---|
| Armor Class | 15 |
| Hit Points | 36 (8d6 + 8) |
| Speed | 30 ft., climb 20 ft. |
| Ability Scores | STR 8, DEX 17, CON 12, INT 8, WIS 15, CHA 13 |
| Saves and Skills | Dexterity +5; Deception +5, Perception +4, Stealth +7 |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | understands Common and Sylvan; mimics voices |
| Challenge | 2 (450 XP) |
Traits
Voice Wick. The Guide perfectly repeats a phrase heard during the last day. Sweet Tooth Mechanism. A creature may use an action to place wrapped candy inside its mouth, disabling False Trail until the end of its next turn.
Actions
Hot Handle. Melee Weapon Attack: +5 to hit, reach 5 ft.; 7 (1d8 + 3) fire. False Trail. One creature within 30 feet makes a DC 14 Wisdom save or moves 10 feet in a direction the Guide chooses and cannot take reactions until its next turn.
Tactics and roleplaying
The Guide stays at the edge of lantern light, mimics a trusted voice, and leads one target away. It powers down if the Hollow Lantern is extinguished and never pursues beyond Lantern Stile.
Game Master guidance
This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.