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Creatures

Glass Duplicate

A complete, table-ready profile for Glass Duplicate, including defenses, abilities, actions, tactics, and roleplaying guidance.

Statistics

Creature type Medium construct, unaligned
Armor Class 12
Hit Points 24 (7d8 – 7)
Speed 40 ft.
Ability Scores STR 6 (-2), DEX 14 (+2), CON 8 (-1), INT 8 (-1), WIS 10 (+0), CHA 8 (-1)
Saves and Skills Stealth +4; resistant to acid, cold, fire, lightning, thunder, and nonmagical weapons
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its original but cannot speak
Challenge 1 (200 XP)

Traits

Mirror Form. The duplicate resembles the creature whose reflection created it. It can move through occupied spaces and objects as difficult terrain, taking 5 force damage if it ends there.

Actions

Reflected Doubt. Melee Spell Attack: +4 to hit; 7 (2d6) psychic damage, and the target has disadvantage on its next Deception check before the end of its next turn. Shatter Image. When reduced to 0 hit points, creatures within 5 feet take 3 (1d6) slashing damage.

Tactics and Roleplaying

A duplicate harasses its original and repeats the last movement it observed in reverse. Turning its source mirror away or covering it destroys the duplicate at the end of the round.

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