Statistics
| Creature type | Medium construct, unaligned |
|---|---|
| Armor Class | 12 |
| Hit Points | 24 (7d8 – 7) |
| Speed | 40 ft. |
| Ability Scores | STR 6 (-2), DEX 14 (+2), CON 8 (-1), INT 8 (-1), WIS 10 (+0), CHA 8 (-1) |
| Saves and Skills | Stealth +4; resistant to acid, cold, fire, lightning, thunder, and nonmagical weapons |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | understands the languages of its original but cannot speak |
| Challenge | 1 (200 XP) |
Traits
Mirror Form. The duplicate resembles the creature whose reflection created it. It can move through occupied spaces and objects as difficult terrain, taking 5 force damage if it ends there.
Actions
Reflected Doubt. Melee Spell Attack: +4 to hit; 7 (2d6) psychic damage, and the target has disadvantage on its next Deception check before the end of its next turn. Shatter Image. When reduced to 0 hit points, creatures within 5 feet take 3 (1d6) slashing damage.
Tactics and Roleplaying
A duplicate harasses its original and repeats the last movement it observed in reverse. Turning its source mirror away or covering it destroys the duplicate at the end of the round.