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Creatures

Elder Borin Slateward

A complete, table-ready profile for Elder Borin Slateward, including defenses, abilities, actions, tactics, and roleplaying guidance.

Statistics

Creature type Medium humanoid (dwarf), lawful neutral
Armor Class 10
Hit Points 9 (2d8)
Speed 20 ft.
Ability Scores STR 8 (-1), DEX 10 (+0), CON 11 (+0), INT 15 (+2), WIS 16 (+3), CHA 14 (+2)
Saves and Skills History +6, Insight +5, Investigation +4, Perception +5; advantage on poison saves
Senses darkvision 60 ft., passive Perception 15
Languages Common, Dwarvish
Challenge 0 (10 XP)

Traits

Forge Memory. Borin has advantage on checks to identify forge oil, smithing residue, clan marks, or old political procedures. Frail. Borin has disadvantage on Strength checks and saving throws.

Actions

Walking Stick. Melee Weapon Attack: +1 to hit; 2 (1d6 – 1) bludgeoning. Corroborate Evidence. After receiving medical treatment, Borin can identify one genuine physical clue and grant advantage on the next check made to present it publicly.

Tactics and Roleplaying

Borin is a noncombatant who takes cover and calls for the watch. Patient treatment makes him exact and helpful; pressure or shouting causes him to omit uncertain details rather than guess.

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