Creature profile
| Type | Medium undead, lawful neutral |
|---|---|
| Armor Class | 16 (drowned brigandine) |
| Hit Points | 58 (9d8 + 18) |
| Speed | 30 ft., swim 30 ft. |
| Ability Scores | STR 18 (+4), DEX 11 (+0), CON 14 (+2), INT 8 (-1), WIS 14 (+2), CHA 9 (-1) |
| Saves and Skills | Strength +6, Wisdom +4; immune to poison |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | understands Common but speaks only names |
| Challenge | 4 (1,100 XP) |
Traits
Siege Undead. The vigilant deals double damage to objects. Name-Board Truce. While within 20 feet of a completed board bearing a true victim’s name, it cannot take reactions and loses Siege Undead.
Actions
Multiattack. Two Ward Breaker attacks. Ward Breaker. Melee Weapon Attack: +6 to hit; 11 (2d6 + 4) bludgeoning, or 18 (4d6 + 4) against an unattended object before applying Siege Undead. Drowning Shove. One creature within 5 feet makes a DC 14 Strength save or moves 10 feet and falls prone.
Tactics and roleplaying
It attacks lantern stands and blank memorials before creatures. Completing a nearby name board causes it to kneel for one round; it then joins the protective procession unless attacked again. It never pursues fleeing civilians beyond the village boundary.
Game Master guidance
This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.