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Creatures

Drowned Vigilant

An armored flood victim driven to break false memorials, with siege and release rules.

Creature profile

Type Medium undead, lawful neutral
Armor Class 16 (drowned brigandine)
Hit Points 58 (9d8 + 18)
Speed 30 ft., swim 30 ft.
Ability Scores STR 18 (+4), DEX 11 (+0), CON 14 (+2), INT 8 (-1), WIS 14 (+2), CHA 9 (-1)
Saves and Skills Strength +6, Wisdom +4; immune to poison
Senses darkvision 60 ft., passive Perception 12
Languages understands Common but speaks only names
Challenge 4 (1,100 XP)

Traits

Siege Undead. The vigilant deals double damage to objects. Name-Board Truce. While within 20 feet of a completed board bearing a true victim’s name, it cannot take reactions and loses Siege Undead.

Actions

Multiattack. Two Ward Breaker attacks. Ward Breaker. Melee Weapon Attack: +6 to hit; 11 (2d6 + 4) bludgeoning, or 18 (4d6 + 4) against an unattended object before applying Siege Undead. Drowning Shove. One creature within 5 feet makes a DC 14 Strength save or moves 10 feet and falls prone.

Tactics and roleplaying

It attacks lantern stands and blank memorials before creatures. Completing a nearby name board causes it to kneel for one round; it then joins the protective procession unless attacked again. It never pursues fleeing civilians beyond the village boundary.

Game Master guidance

This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.

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