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Creatures

Drowned Curator

Hale House's archival guardian with full valve-room tactics and a rewriting solution.

Creature profile

Type Large undead, lawful evil
Armor Class 17 (bound index chains)
Hit Points 118 (14d10 + 42)
Speed 20 ft., swim 40 ft.
Ability Scores STR 20 (+5), DEX 12 (+1), CON 16 (+3), INT 18 (+4), WIS 15 (+2), CHA 14 (+2)
Saves and Skills Intelligence +8, Wisdom +6, Investigation +8; resistance to cold, necrotic, and nonmagical weapons
Senses darkvision 90 ft., passive Perception 12
Languages Common, Aquan
Challenge 8 (3,900 XP)

Traits

Water Form. The Curator moves through a one-inch gap and occupies another creature’s space. False Index. While the false charter remains in its cradle, the Curator has advantage on saving throws.

Actions

Multiattack. Two Index Chain attacks. Index Chain. Melee Weapon Attack: +8 to hit, reach 15 ft.; 14 (2d8 + 5) cold, and a Large or smaller target is grappled, escape DC 16. Redact Memory (Recharge 5-6). One creature within 60 feet makes a DC 16 Intelligence save or loses one chosen skill proficiency and cannot take reactions until the end of its next turn.

Tactics and roleplaying

The Curator blocks valve stations, grapples anyone carrying the true charter, and uses water flow for cover. At 20 hit points it pauses for a corrected master index and can be rewritten. It never leaves Hale House and releases Orris if the record is complete.

Game Master guidance

This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.

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