Creature profile
| Type | Large swarm of Medium undead spirits |
|---|---|
| Armor Class | 15 |
| Hit Points | 96 (12d10 + 30) |
| Speed | 0 ft., fly 30 ft. (hover) |
| Ability Scores | STR 6, DEX 15, CON 16, INT 12, WIS 15, CHA 18 |
| Saves and Skills | Wisdom +6, Charisma +8; Performance +8 |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | understands all languages on its plaques; sings in Aquan |
| Challenge | 6 (2,300 XP) |
Traits
Swarm. The choir occupies other creatures’ spaces and cannot regain hit points. Named Safe Space. It cannot enter within 10 feet of a restored memorial plaque. Ritual End. Three successful attempts to name, comfort, or harmonize with it reduce it to 0 hit points peacefully.
Actions
Grasping Voices. Melee Spell Attack: +8 to hit, reach 0 ft. Hit: 18 (4d8) psychic damage. Chorus. Recharge 5-6; a 20-foot cone deals 18 (4d8) psychic damage, DC 16 Wisdom save for half, and a failed target cannot speak until the end of its next turn.
Tactics and roleplaying
The choir blocks the shortest route to the bell and avoids restored plaques. It focuses on loud targets but never pursues beyond the gallery. If addressed by three restored names, it stops attacking and carries the speakers safely across.
Game Master guidance
This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.