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Creatures

Drowned Choir

A large swarm of named coastal spirits whose damaging chorus can be weakened by restoring individual memorial plaques.

Creature profile

Type Large swarm of Medium undead spirits
Armor Class 15
Hit Points 96 (12d10 + 30)
Speed 0 ft., fly 30 ft. (hover)
Ability Scores STR 6, DEX 15, CON 16, INT 12, WIS 15, CHA 18
Saves and Skills Wisdom +6, Charisma +8; Performance +8
Senses darkvision 60 ft., passive Perception 12
Languages understands all languages on its plaques; sings in Aquan
Challenge 6 (2,300 XP)

Traits

Swarm. The choir occupies other creatures’ spaces and cannot regain hit points. Named Safe Space. It cannot enter within 10 feet of a restored memorial plaque. Ritual End. Three successful attempts to name, comfort, or harmonize with it reduce it to 0 hit points peacefully.

Actions

Grasping Voices. Melee Spell Attack: +8 to hit, reach 0 ft. Hit: 18 (4d8) psychic damage. Chorus. Recharge 5-6; a 20-foot cone deals 18 (4d8) psychic damage, DC 16 Wisdom save for half, and a failed target cannot speak until the end of its next turn.

Tactics and roleplaying

The choir blocks the shortest route to the bell and avoids restored plaques. It focuses on loud targets but never pursues beyond the gallery. If addressed by three restored names, it stops attacking and carries the speakers safely across.

Game Master guidance

This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.

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