Statistics
| Creature type | Medium humanoid, lawful evil |
|---|---|
| Armor Class | 15 (mirror ward) |
| Hit Points | 72 (11d8 + 22) |
| Speed | 30 ft. |
| Ability Scores | STR 9 (-1), DEX 14 (+2), CON 14 (+2), INT 18 (+4), WIS 15 (+2), CHA 17 (+3) |
| Saves and Skills | Intelligence +8, Wisdom +6, Arcana +8, Deception +7, History +8, Insight +6 |
| Senses | passive Perception 12 |
| Languages | Common, Draconic, Elvish, Primordial |
| Challenge | 7 (2,900 XP) |
Traits
Spellcasting. Spell save DC 16, +8 to hit. At will: fire bolt, mage hand, minor illusion. Three times each: mirror image, misty step, suggestion. Once each: counterspell, greater invisibility, wall of force.
Actions
Obsidian Cane. Melee Spell Attack: +8 to hit; 8 (1d8 + 4) force. Mirror Lance. Ranged Spell Attack: +8 to hit, range 120 ft.; 18 (4d8) psychic. Shift Gallery (Recharge 5–6). Move one mirror wall within 60 feet up to 15 feet.
Tactics and Roleplaying
Veyl opens with negotiation and mirror image, then divides the party with moving walls. He bargains at 25 hit points and values his collection above victory or loyalty.