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Creatures

Cinderwake Raider

A complete, table-ready profile for Cinderwake Raider, including defenses, abilities, actions, tactics, and roleplaying guidance.

Statistics

Creature type Medium humanoid, any non-good alignment
Armor Class 13 (leather armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
Ability Scores STR 13 (+1), DEX 15 (+2), CON 12 (+1), INT 10 (+0), WIS 12 (+1), CHA 10 (+0)
Saves and Skills Athletics +3, Perception +3, Stealth +4, Survival +3
Senses passive Perception 13
Languages Common
Challenge 1/2 (100 XP)

Traits

Ash Ambusher. During the first round of combat in ash, smoke, or dim light, the raider has advantage on attack rolls against creatures that have not acted.

Actions

Scimitar. Melee Weapon Attack: +4 to hit; 5 (1d6 + 2) slashing. Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft.; 6 (1d8 + 2) piercing. Cut Harness. Against an unattended rope, harness, or wagon fitting, the attack automatically hits and deals double damage.

Tactics and Roleplaying

Raiders focus on harnesses and cargo, not armored adventurers. They flee when their captain falls or half the group is incapacitated. Captives trade the bridge plan for safe passage.

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