Statistics
| Creature type | Medium humanoid, neutral good |
|---|---|
| Armor Class | 13 (chain shirt) |
| Hit Points | 27 (5d8 + 5) |
| Speed | 30 ft. |
| Ability Scores | STR 12 (+1), DEX 10 (+0), CON 12 (+1), INT 13 (+1), WIS 16 (+3), CHA 14 (+2) |
| Saves and Skills | Wisdom +6, Medicine +6, Religion +4, Insight +6 |
| Senses | passive Perception 13 |
| Languages | Common, Celestial |
| Challenge | 2 (450 XP) |
Traits
Spellcasting. Spell save DC 14, +6 to hit. At will: guidance, light, sacred flame. Three times each: bless, cure wounds, sanctuary. Once each: lesser restoration, spiritual weapon.
Actions
Mace. Melee Weapon Attack: +4 to hit; 4 (1d6 + 1) bludgeoning. Radiant Word (Recharge 5–6). One ally within 30 feet regains 9 (2d8) hit points and can stand from prone.
Tactics and Roleplaying
Halvek heals teamsters first and uses sanctuary on anyone securing the reliquary wagon. Cheerful but firm, he opens sealed cargo only after clear proof of immediate danger.