Creature profile
| Type | Medium undead |
|---|---|
| Armor Class | 16 |
| Hit Points | 67 (9d8 + 27) |
| Speed | 0 ft., fly 50 ft. (hover) |
| Ability Scores | STR 7, DEX 18, CON 16, INT 10, WIS 14, CHA 16 |
| Saves and Skills | Dexterity +7, Wisdom +5; Perception +5, Stealth +7 |
| Senses | darkvision 90 ft., passive Perception 15 |
| Languages | understands Common and Aquan but cannot speak |
| Challenge | 4 (1,100 XP) |
Traits
Incorporeal Movement. The wraith passes through creatures and objects as difficult terrain, taking 5 force damage if it ends inside an object. Closed-Vault Resistance. It resists all damage except force, psychic, and radiant while both floodgates are closed.
Actions
Resonant Touch. Melee Spell Attack: +7 to hit, reach 5 ft. Hit: 16 (3d8 + 3) thunder damage. Chain Leap. The wraith teleports to an unbroken chain within 60 feet, and each creature within 5 feet of the destination makes a DC 15 Constitution save or takes 7 (2d6) thunder damage.
Tactics and roleplaying
A wraith harasses floodgate operators, then leaps to a threatened chain. It does not leave the ritual vault. Breaking the chain it is bound to destroys it immediately; opening a gate makes negotiation possible, and it accepts release if shown a restored name.
Game Master guidance
This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.