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Creatures

Hollow Lantern Guide

A walking false jack-o-lantern with voice mimicry, trail-changing actions, and a candy-based shutdown.

Creature profile

Type Small construct, unaligned
Armor Class 15
Hit Points 36 (8d6 + 8)
Speed 30 ft., climb 20 ft.
Ability Scores STR 8, DEX 17, CON 12, INT 8, WIS 15, CHA 13
Saves and Skills Dexterity +5; Deception +5, Perception +4, Stealth +7
Senses darkvision 60 ft., passive Perception 14
Languages understands Common and Sylvan; mimics voices
Challenge 2 (450 XP)

Traits

Voice Wick. The Guide perfectly repeats a phrase heard during the last day. Sweet Tooth Mechanism. A creature may use an action to place wrapped candy inside its mouth, disabling False Trail until the end of its next turn.

Actions

Hot Handle. Melee Weapon Attack: +5 to hit, reach 5 ft.; 7 (1d8 + 3) fire. False Trail. One creature within 30 feet makes a DC 14 Wisdom save or moves 10 feet in a direction the Guide chooses and cannot take reactions until its next turn.

Tactics and roleplaying

The Guide stays at the edge of lantern light, mimics a trusted voice, and leads one target away. It powers down if the Hollow Lantern is extinguished and never pursues beyond Lantern Stile.

Game Master guidance

This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.

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