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Creatures

Inspector Dara Fenn

A fair city inspector with clue-chain procedures, protective combat actions, and impartial arrest guidance.

Creature profile

Type Medium humanoid, lawful good
Armor Class 16 (inspector’s coat)
Hit Points 76 (14d8 + 14)
Speed 30 ft.
Ability Scores STR 12, DEX 16, CON 12, INT 18, WIS 17, CHA 14
Saves and Skills Intelligence +8, Wisdom +7; Insight +7, Investigation +8, Perception +7, Persuasion +6
Senses passive Perception 17
Languages Common, Elvish, Dwarvish
Challenge 5 (1,800 XP)

Traits

Clue Chain. Dara can connect two correctly described clues and state what conclusion they support. Impartial Authority. Honest witnesses within 30 feet have advantage on saves against coercion.

Actions

Inspector’s Blade. Melee Weapon Attack: +7 to hit, reach 5 ft.; 8 (1d8 + 4) piercing. Preserve Evidence (2/Day). Dara cancels one Accusation increase or lets an ally reroll an Investigation check.

Tactics and roleplaying

Dara protects witnesses, records exact claims, and avoids lethal force. She arrests only with four clues or a confession. If deceived, she corrects the record publicly as soon as contrary evidence appears.

Game Master guidance

This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.

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