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Creatures

Rail Marshal Kesh

A disciplined rail marshal with complete attacks, arrest tactics, and a fair evidence procedure.

Creature profile

Type Medium humanoid, lawful neutral
Armor Class 17 (rail brigandine)
Hit Points 88 (16d8 + 16)
Speed 30 ft.
Ability Scores STR 16, DEX 15, CON 13, INT 14, WIS 16, CHA 12
Saves and Skills Dexterity +5, Wisdom +6; Athletics +6, Insight +6, Perception +6
Senses passive Perception 16
Languages Common, Dwarvish, Goblin
Challenge 6 (2,300 XP)

Traits

Sure Footing. Kesh has advantage on saves against forced movement aboard vehicles. Officer’s Review. Three successful evidence checks cause her to suspend a disputed order.

Actions

Multiattack. Two Shock Baton attacks. Shock Baton. Melee Weapon Attack: +6 to hit, reach 5 ft.; 7 (1d8 + 3) bludgeoning plus 3 (1d6) lightning. Arresting Line. Ranged Weapon Attack: +6 to hit, range 30 ft.; target restrained, escape DC 15.

Tactics and roleplaying

Kesh uses the line before the baton and keeps fights away from passengers. She stands down when three evidence successes prove the warrant false. Below 25 hit points, she offers mutual disarmament and formal review.

Game Master guidance

This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.

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