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Creatures

Sera Nox

A table-ready diplomatic whistleblower with seal expertise, ward procedures, and clear cooperation guidance.

Creature profile

Type Medium humanoid, lawful good
Armor Class 12
Hit Points 31 (7d8)
Speed 30 ft.
Ability Scores STR 9, DEX 14, CON 10, INT 17, WIS 15, CHA 14
Saves and Skills Intelligence +6; History +6, Insight +5, Investigation +6, calligrapher’s supplies +7
Senses passive Perception 12
Languages Common, Gnomish, Draconic
Challenge 2 (450 XP)

Traits

Seal Savant. Sera recognizes a forged official seal after handling it. Document the Truth. An ally who spends one minute reviewing evidence with Sera gains advantage on its next check to persuade an official.

Actions

Ink Pen. Melee Weapon Attack: +4 to hit, reach 5 ft.; 3 (1d4 + 2) piercing. Countermand. One construct or ward within 30 feet that can perceive Sera must succeed on a DC 14 Wisdom save or lose reactions until her next turn.

Tactics and roleplaying

Sera takes cover, identifies seals, and uses Countermand to open escape lanes. She refuses bribes but accepts protective custody. Calm questions receive precise answers and copies of every relevant document.

Game Master guidance

This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.

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