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Creatures

Tidal Sentinel

An animated stone saint from the inverted abbey, armed with an oar and pacified by Saint Orra's open reliquary.

Creature profile

Type Medium construct
Armor Class 18 (stone body)
Hit Points 58 (9d8 + 18)
Speed 25 ft., swim 30 ft.
Ability Scores STR 17, DEX 9, CON 15, INT 5, WIS 12, CHA 5
Saves and Skills Strength +6; Athletics +6
Senses darkvision 60 ft., passive Perception 11
Languages understands Celestial but cannot speak
Challenge 3 (700 XP)

Traits

Constructed Nature. The sentinel does not need air, food, drink, or sleep. Open Book Protocol. While it can see Saint Orra’s open reliquary, it is incapacitated and speed 0.

Actions

Multiattack. Two Stone Oar attacks. Stone Oar. Melee Weapon Attack: +6 to hit, reach 10 ft. Hit: 12 (2d8 + 3) bludgeoning damage. Sweeping Stroke. Recharge 6; creatures in a 15-foot cone make a DC 14 Strength save or take 10 (2d6 + 3) bludgeoning damage and fall prone.

Tactics and roleplaying

Sentinels form a shield line and push intruders toward water. They do not pursue anyone leaving the abbey and never attack a creature holding the open reliquary. They stop permanently when the abbot yields.

Game Master guidance

This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.

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