Creature profile
| Type | Medium undead |
|---|---|
| Armor Class | 17 (chain vestments) |
| Hit Points | 105 (14d8 + 42) |
| Speed | 30 ft., swim 30 ft. |
| Ability Scores | STR 18, DEX 12, CON 16, INT 15, WIS 16, CHA 18 |
| Saves and Skills | Constitution +6, Wisdom +6; Intimidation +7, Religion +5 |
| Senses | darkvision 90 ft., passive Perception 13 |
| Languages | Common, Celestial, and Aquan |
| Challenge | 7 (2,900 XP) |
Traits
Reliquary Aversion. The abbot cannot willingly move within 10 feet of the open reliquary. Chain Step. Moving across chains and narrow ledges costs him no extra movement.
Actions
Multiattack. Two Chain Crozier attacks. Chain Crozier. Melee Weapon Attack: +7 to hit, reach 15 ft. Hit: 15 (2d10 + 4) necrotic damage, and the target must succeed on a DC 15 Strength save or be pulled 10 feet. Erase the Name. Recharge 5-6; one creature within 60 feet makes a DC 15 Wisdom save or takes 22 (4d10) psychic damage and cannot benefit from Inspiration until the end of its next turn.
Tactics and roleplaying
The abbot pulls enemies toward the Choir Well and orders Sentinels to block the reliquary. At 30 hit points he offers surrender in exchange for one spoken living name. Three name tablets force him to release the reliquary and sink peacefully.
Game Master guidance
This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.