Creature profile
| Type | Medium humanoid, neutral |
|---|---|
| Armor Class | 13 (oilskin and quick footing) |
| Hit Points | 32 (5d8 + 10) |
| Speed | 30 ft., swim 20 ft. |
| Ability Scores | STR 16 (+3), DEX 14 (+2), CON 14 (+2), INT 11 (+0), WIS 15 (+2), CHA 10 (+0) |
| Saves and Skills | Athletics +5, Perception +4, Survival +5, water vehicles +6 |
| Senses | passive Perception 14 |
| Languages | Common |
| Challenge | 1 (200 XP) |
Traits
Sure-Footed Ferryman. Edrin ignores difficult terrain caused by shallow water and grants adjacent allies advantage on saves against falling from a boat, quay, or causeway.
Actions
Ferry Pole. Melee Weapon Attack: +5 to hit, reach 10 ft.; 6 (1d6 + 3) bludgeoning, and Edrin may push a Large or smaller target 10 feet. Rescue Line. One creature within 20 feet moves 10 feet toward Edrin.
Tactics and roleplaying
Edrin avoids lethal force, rescues anyone in water first, and reveals the cellar refuge as soon as secrecy becomes more dangerous than disclosure.
Game Master guidance
This entry is complete for table use. Apply the listed defenses, actions, and encounter behavior directly. If the creature is used outside its original adventure, preserve its surrender trigger and primary motivation so a social solution remains as usable as combat.