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Creatures

Animated Armor

A complete, table-ready profile for Animated Armor, including defenses, abilities, actions, tactics, and roleplaying guidance.

Statistics

Creature type Medium construct, unaligned
Armor Class 18 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 25 ft.
Ability Scores STR 14 (+2), DEX 11 (+0), CON 13 (+1), INT 1 (-5), WIS 3 (-4), CHA 1 (-5)
Saves and Skills immune to poison and psychic damage
Senses blindsight 60 ft. (blind beyond), passive Perception 6
Languages understands its creator’s commands but cannot speak
Challenge 1 (200 XP)

Traits

Antimagic Susceptibility. Incapacitated in antimagic field; DC 15 Constitution save against dispel magic or unconscious one minute. False Appearance. Motionless, indistinguishable from normal armor. Master-Key Override. Rurik’s key deactivates it as an action.

Actions

Multiattack. Two slams. Slam. Melee Weapon Attack: +4 to hit; 5 (1d6 + 2) bludgeoning.

Tactics and Roleplaying

The armor blocks tunnels and grapples trespassers rather than pursuing. Showing and turning the master key safely deactivates it, rewarding investigation over combat.

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