Statistics
| Creature type | Medium humanoid (dwarf), lawful neutral |
|---|---|
| Armor Class | 10 |
| Hit Points | 9 (2d8) |
| Speed | 20 ft. |
| Ability Scores | STR 8 (-1), DEX 10 (+0), CON 11 (+0), INT 15 (+2), WIS 16 (+3), CHA 14 (+2) |
| Saves and Skills | History +6, Insight +5, Investigation +4, Perception +5; advantage on poison saves |
| Senses | darkvision 60 ft., passive Perception 15 |
| Languages | Common, Dwarvish |
| Challenge | 0 (10 XP) |
Traits
Forge Memory. Borin has advantage on checks to identify forge oil, smithing residue, clan marks, or old political procedures. Frail. Borin has disadvantage on Strength checks and saving throws.
Actions
Walking Stick. Melee Weapon Attack: +1 to hit; 2 (1d6 – 1) bludgeoning. Corroborate Evidence. After receiving medical treatment, Borin can identify one genuine physical clue and grant advantage on the next check made to present it publicly.
Tactics and Roleplaying
Borin is a noncombatant who takes cover and calls for the watch. Patient treatment makes him exact and helpful; pressure or shouting causes him to omit uncertain details rather than guess.